Audience feedback summary
Question 1) How would you
rate the success of the production in terms of following codes and conventions
of a game advert?
Excellent – Good – Average – Poor – Very Poor


100% of our audience gave us an ‘excellent’
for this question after viewing both our adverts and our print artifacts. This
clearly shows the success and professionalism of our project.
Question 2) From the
evidence you have seen on the blog, how well planned was the production?
Excellent 1 2
3 4 5 Poor


Once again 100% of our audience gave us
either a 1 or a 2 for this question with 60% giving us a 1 for excellent and
the remaining 40% giving us a 2 for just below excellent. This shows a small
degree of improvement that we could try and take into account if we were to do
the project again.
Question 3) Would you say
the production showed evidence of: No Imagination, Some Imagination, Little
Imagination or High Imagination & Creative Flair


85% of our responses said that we used high
imagination and creative flair within our production. The other 15% gave us the
next highest answer saying we used some imagination; this was probably because
our game cover looked very similar to the existing game covers. We followed the
conventions very closely which is why it looks the same but we did this to try
and make the cover more recognizable for the audience.
Question 4) The following
refers to the technical aspects of the piece. Please rate the following on a
scale of one to five (1 being excellent, 5 being poor)
Shot composition,
Mise-en-scene, Editing, Sound and music, Fonts and text.

60% of our responses gave us a combination
of 1’s and 2’s for this question, this was very promising as it was a very
positive overview of all the aspects of our project. 30% gave us a combination
of 2’s and 3’s and although this was lower than the first 60% it was still
pleasing as it was still fairly positive and also gave us a target to improve
for our next production. The final 10% of the responses gave us a combination
of 1’s, 2’s and 3’s which was also still pleasing as the majority were still
all above ‘good’ on the scale.
Question 5) How could the
production be improved?
The main consensus of our responses said
that we could have left our information on the screen for longer to let the
audience have more of a chance to read it. We left it on for the short time we
did because it was the copyright information, we didn’t think many people would
want to read it thoroughly but we had to put it in for legal reasons. Another improvement was that we could have
been more unique and less like other games, we chose to make our covers similar
to that of a normal game advert to make it recognizable to the audience
therefore making the game more popular.
Question 6) How well do
the print artifacts tie in to the main production?
This was probably the most positive
response out of the entire questionnaire as we received comments like ‘the game
cover looks real’ ‘brilliant’ and ‘like a new released game!’.100% of the
audience said positive comments about our print artifacts, which was pleasing
as we spent a lot of time creating them.
Written by Josh, Dan and Ash
Written by Josh, Dan and Ash
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